32,000 Points of Light
An immersive audio-visual environment creating a place where sound is both your guide and your surroundings, points of light being the only visual aid.
32,000 Points of Light is a journey from thought to thing - starting inside your own thought processes, stepping outside to see the effect, moving towards the physical, and finally outside into the experience - each step challenges both the expectations and awareness of your own reaction to sound.
Conceived for performance inside a motion simulator to explore motion within 3D audio environments. Its starting point and basis is firmly in sonics and sonic manipulation, but its purpose is to investigate the effects of a combination of visuals and motion on the sonic experience - to generate a completely four dimensional universe where sound, motion, time and vision all have a common reference point and symbiotic relationships - an opportunity to (re)discover the real identity of sound.
Sound design and composition: Alex Bradley, Andy Gracie, Jessica Marlowe, Duncan Speakman.
Andy Gracie, Jess Marlowe









